As the Sinful Kraken headed away from the site of the roc attack, there was more rumblings among the crew that that ship was being targeted by some unknown force. Even the party had to admit that the string of attacks they had suffered felt like more than coincidence. Banoc communed with the elemental spirits trying to determine if the ship or those aboard were being attacked for a purpose and the elements responded that the attacks were simply chance.
The crew and adventurers passed the remainder of the day socializing and gambling. Gwyn and Way-lynn joined some of the crew in a lizard racing game. Each chose one small lizard that raced through a maze. Despite Gwyn’s good intuition and Way-lynn’s coaxing of the lizard, one of the crew, Salty Kester, had luck on his side and won the race. Lena and Daqiq played a dice game called “portholes” and soundly beat the crew, although an older pirate, Blue, gave them a good challenge. Jax and one of the legionary captains, Aurelius, played a game of Balican Chess and although she rarely played the game, Jax was able to best the more experienced player.
Later that night, Lena was on watch and noticed that there was a disturbance ahead. After being alerted to the danger, the deck psion, Gloomy Rashad, identified it as a bloom of floaters. Barking orders, Lena helped secure the ship quickly to minimize the chance of a floater contacting the crew or ship and exploding. Lena’s fast action proved more than adequate and the ship passed through without any trouble.
Shortly after midnight, Way-lynn noticed that the Sinful Kraken was slowing down and veering off course. When they confronted the deck psion on duty, Gloomy Rashad appeared calm, perhaps a little too much. However, Way-lynn soon felt it was the right choice as well. The rest of the adventurers awoke to the ship coming to a stop and moved out to see Way-lynn and Rashad heading out to a small mudflat.
Banoc guessed they might be under some type of external influence and attempted to dispel the effect on Way-lynn, but there was no change in his behavior. Before they could be reached by the party, they were found by a brown silt horror, that had apparently been calling them to their doom. Rashad was badly injured in the attacks, but the horror was easily defeated.
In the predawn hours, Gwyn was on watch and noticed a strange depression in the silt, moving towards the vessel. When alerted, the crew became panicked as it was the clear sign of a sink worm, a gargantuan creature which could easily destroy ships. They prepared as best they could, but were unable to attack the creature until it emerged from beneath the silt close to the ship.
The party unleashed a series of spells and attacks on the worm, injuring it horribly, but it continued its attack. Jax suffered some injuries but managed to avoid being swallowed by the monstrosity. Daqiq shot deadly arrow after deadly arrow into it and eventually the beast was driven off or killed. Once again, the crew looked at the adventurers with a sense of awe.
Continuing on towards the Sea of Silt, the day brought temperatures rising to an unbearable level of heat. Banoc was able to use his control of the elements to make the temperature more tolerable around the ship, although doing so taxed him greatly. Mid-morning brought a new threat to the ship and crew – a group of beastheaded giants moving to intercept the Sinful Kraken. The giants did not appear hostile, but the crew manned the vessel’s weapons, just in case. They warned the adventurers that the giants were unpredictable and easily angered.
The giants stopped at a respectful distance and asked why the weather was so nice around the ship. As they talked, the party learned that the giants were hunting roc and came within range of Banoc’s weather control and investigated. The giants, who called themselves the Saram, wanted to learn how to control the weather and became somewhat agitated when Banoc didn’t think they were capable.
The groups negotiated for a bit and eventually decided that the vessel would accompany the giants back to their island and help them regain their Oracle, who had been taken by a rival group of giants, the Jorsh, and not given back. The beastheads thought that the Oracle could help them locate Ehwahla and perhaps be useful in controlling the weather.