Dark Sun: The Scorched World of Athas

The Golden Tower

“See, I told you they wouldn’t be able to handle this!” Wyan said with a sneer. “They either were killed, captured or fled like scared crodlu.”

“It would appear that they did manage to defeat some of the simulacrum.” Sacha countered, nodding over towards the piles of sand in the large octagonal room. “I’m guessing they left for some reason, as all the door here are still closed.”

“Kalid’Ma’s forces probably just closed the doors behind them. Who knows where they are now! I don’t want to waste any more time on them.” Wyan sighed heavily, “We’ll have to start looking for others who will be able to help defeat Borys. Let get out of here before we get into trouble.”

Wyan and Sacha headed back to the elevator passageway leading back down and they floated down the passageway and out of the tower.

Arch Portals

The room was quite for many long hours, then with a pop Gwyn and her allies teleported back into the tower, using the teleportation circle as a focus to avoid the mishap that had brought them to the stony barrens near the ruins of Yaramuke. They searched through the six doorways using Banoc’s magic or Way-Lynn’s strength to open them. Two doorways had warnings of evil and were not opened.

Each of the six rooms beyond appeared to contain portals to different locations. Although none were experts on planar travel, they deduced a few of the locations: Astral Sea, The Lands within the Wind, the Elemental Plane of Fire, and the Elemental Plane of Earth. Phyll greatly desired to journey to the forests of the Feywild, Daqiq was curious about the evils contained (and if they might actually be allies for the party). However, Jax and the rest felt that the Astral Sea should be the first portal they explored.

Sailing the Astral Sea

Stepping through the portal the party found themselves in the Astral Sea, a new experience for Phyll, but somewhat familiar for the others. As they looked out onto an endless silver sea numerous color pools were visible. The spellcasters felt cut off from their sources of magic, without land or access to the elements. As the contemplated their next move, a shape began to form in the distance. As the shape came closer it appeared to be some type of sailing ship, moving through the Astral Sea, accompanied by a large winged lizard with deep red scales.

The Astral Sea

Prepared for battle the party was surprised to find the crew of the ship somewhat friendly and eager to talk. They learned that the crew of the ship were part of an army lead by a queen with plans to rule over Athas. The captain, Raskine, invited to party to return to their city and learn more their queen and her plans. Along the way some of the features of the Astral Sea were discussed including color pools that allow travelers to enter other worlds and the psychic wind which assaulted the mind more than the body.

Eventually the group arrived at Galanaki, the city of the Githyanki in the Astral Sea. Their shipped docked at a tall tower and the group was escorted through the city towards the large central palace. Once their more guards joined the procession, which eventually ended at the throne room of the queen, Trinth. Trinth questioned them regarding what she called the unusual powers of the mind that the people of Athas possessed. After additional questions and answers, the party came to the decision that Trinth, although not trustworthy, might prove to be a valuable ally against the sorcerer-kings and a potential tool to bring about a change and a new Green Age.

Offering themselves to Trinth, the queen agreed to accept their service, if they could prove themselves in an arena. The party agreed any they were dropped some 30 feet into a large area with numerous colored doors. The queen proclaimed "You must now choose your fate. One of these doors leads to freedom, the rest have an inhabitant that will be most pleased to see you. You must select the correct door, or die trying. If you choose incorrectly and survive, you may choose again.”


In the arena, the party was given magical daggers to defend themselves as their weapons were still in the possession of Trinth’s guards. Phyll’s spear was availabe to him and he was able to create a crude bow for Daqiq. Jax was able to summon her Sword of Tyr into the arena, but the rest were left without their weapons. Way-lynn in particular felt the hardship. Banoc detected that there were undead behind the green door, but no other door registered anything unusual.

Each door that was picked released a different creature that the party. The yellow door released a multi-headed draconic creature that attacked with claws and breath weapons. The block door released another draconic creature, made of an unusual black metal, which attacked with beams of radiant energy.


The party successfully defeated their two opponents with a mixture of cheers and jeers from the audience. Most were placing bets on the outcome of the matches. The lich-queen Trinth looked on commenting on the performance of the creatures and the party.

The third door opened, the white door, revealed a small group of constructs – golems made of flesh or stone.


The battle in the arena of Trinth continued. The golems released from the white door were defeated with great effort as the creatures were resistant to the majority of the weapons and spells used by the party. The red door was opened next, revealing a group of gladiators from Athas and other lands. Two of these gladiators were known to GwynBirk and Iorskan – her former adventuring companions. Birk and Iorskan joined forces with Gwyn and the others, easily dispacting the other gladiators.

More winnings were exhanged and additional bets were placed on the outcome of the next battle. Despite the turn of events, Trnith continued to look on and appeared to be satisfied with the outcome of each fight.

Zombie Tyrannosaurus

The green door was opened next and a monstrous undead lizard appeared. Although this lizard was capable of swallowing gladiators and vomiting forth zombies, the beast was defeated with ease.Only a three doors remained, their odds of finding freedom increasing with each combat.

The purple door was opened next and massive swarms of rats emerged. The rats had a strange purple glow about them, which could be seen coming from their exposed brains…


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